Take the ideas you’ve generated so far, and sketch how a user would move through part of a user story.

👥 1 to 10 participants | ⏰ between 10 and 20 minutes

Objectives

After the team has done some mind-mapping and quickly sketched ideas, make that user story diagram more concrete. The goal is to take the ideas you’ve generated so far and sketch an actual UI showing how a user would move through this part of the story — where they click, what info they enter, what they think, etc. These storyboards will be shared anonymously and critiqued by the group.

Instructions

  1. Start with a blank sheet of paper, and put 3 sticky notes on it. Each sticky note is one frame in the storyboard. It’s kind of like a comic book that you’re going to fill in.
  2. Look back at your mind map and your sketches to find the best ideas, the ones you’d like to illustrate in more detail.
  3. Draw UI in the three frames of their storyboard showing a progression: first this, then that, then that.
  4. There are three important storyboard rules:
    Make it stand alone. Just like a real product, your drawing has to make sense by itself, without you there to pitch it. In the next steps, people will be looking at these, but you won’t have a chance to talk about your idea until the end.
    Keep it anonymous. Don’t write your name on your drawing. You’ll want all ideas to start on a level playing field and it can be distracting to know which one was drawn by the CEO.
    Give it a name. Come up with a catchy title for your idea. That makes it easier to discuss and compare later.
  5. When you finish the storyboards, hang them on the wall.
  6. Have the team silently critique or dot vote on the most interesting concepts to move forward with.

Source: 

Google Ventures, http://www.gv.com/lib/the-product-design-sprint-divergeday2

https://www.slideshare.net/almingwork/nyt-product-discovery-activity-guide