Design Thinking Process
Design Thinking Bootleg, a set of tools and methods which constantly evolves. You can start wherever you want.
Empathize 🔵
Empathy is the foundation of human-centered design. The problems you’re trying to solve are rarely your own, they’re those of particular users. Build empathy for your users by learning their values.
Define ✅
The define mode is when you unpack your empathy findings into needs and insights and scope a meaningful challenge. Based on your understanding of users and their environments, come up with an actionable problem statement: your Point Of View.
Ideate ⭐️
Ideate is the mode in which you generate radical design alternatives. Ideation is a process of “going wide” in terms of concepts and outcomes—a mode of “flaring” instead of “focus”. The goal of ideation is to explore a wide solution space—both a large quantity and broad diversity of ideas. From this vast repository of ideas, you can build prototypes to test with users.
Prototype 🔴
Prototyping gets ideas out of your head and into the world. A prototype can be anything that takes a physical form—a wall of post-its, a role-playing activity, an object. In early stages, keep prototypes inexpensive and low resolution to learn quickly and explore possibilities.
Test 💜
Testing is your chance to gather feedback, refine solutions, and continue to learn about your users. The test mode is an iterative mode in which you place low-resolution prototypes in the appropriate context of your user’s life. Prototype as if you know you’re right, but test as if you know you’re wrong.
Credit
https://dschool.stanford.edu/resources/design-thinking-bootleg
Bootleg 2018 written and produced by: Scott Doorley, Sarah Holcomb, Perry Klebahn, Kathryn Segovia, and Jeremy Utley.
Photography by: Patrick Beaudouin
Illustrations by: Jennifer Hennesy, Soleil Summer, Felix Talkin and Kim West.
Graphic design and Art direction: Jennifer Hennesy
Copy writing and editing: Eli Elbogen
Typefaces used: Styrene, Commercial Type and Vulf Mono, OHno Type Co.