Take the ideas you’ve generated so far, and sketch how a user would move through part of a user story.
👥 1 to 10 participants | ⏰ between 10 and 20 minutes
Objectives
After the team has done some mind-mapping and quickly sketched ideas, make that user story diagram more concrete. The goal is to take the ideas you’ve generated so far and sketch an actual UI showing how a user would move through this part of the story — where they click, what info they enter, what they think, etc. These storyboards will be shared anonymously and critiqued by the group.
Instructions
- Start with a blank sheet of paper, and put 3 sticky notes on it. Each sticky note is one frame in the storyboard. It’s kind of like a comic book that you’re going to fill in.
- Look back at your mind map and your sketches to find the best ideas, the ones you’d like to illustrate in more detail.
- Draw UI in the three frames of their storyboard showing a progression: first this, then that, then that.
- There are three important storyboard rules:
Make it stand alone. Just like a real product, your drawing has to make sense by itself, without you there to pitch it. In the next steps, people will be looking at these, but you won’t have a chance to talk about your idea until the end.
Keep it anonymous. Don’t write your name on your drawing. You’ll want all ideas to start on a level playing field and it can be distracting to know which one was drawn by the CEO.
Give it a name. Come up with a catchy title for your idea. That makes it easier to discuss and compare later. - When you finish the storyboards, hang them on the wall.
- Have the team silently critique or dot vote on the most interesting concepts to move forward with.
Source:
Google Ventures, http://www.gv.com/lib/the-product-design-sprint-divergeday2
https://www.slideshare.net/almingwork/nyt-product-discovery-activity-guide